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- on mouseDown
- set the castNum of sprite 27 to cast "saveprint"
- if pressLessonButton(27) then
- pupSprites(1, 48, 0)
- pupSprites(30, 34, 1)
- repeat with x = 30 to 34
- set the moveableSprite of sprite x to 1
- end repeat
- set the locH of sprite 30 to -2
- set the locV of sprite 30 to -12
- set the locH of sprite 31 to 382
- set the locV of sprite 31 to 250
- set the locH of sprite 32 to 339
- set the locV of sprite 32 to 230
- set the locH of sprite 33 to 426
- set the locV of sprite 33 to 230
- set the locH of sprite 34 to 382
- set the locV of sprite 34 to 277
- updateStage()
- end if
- end
-